Tao Jiang Tao Jiang

Homepage: taojiang.info
Blog: blog.csdn.net/seamanj
E-mail: tjiang.work at gmail.com






About Me

I was a Senior Computer Vision Engineer at an AI company focused on animal welfare, VetVisionAI, based in Derby, UK. My research interests span Machine Learning, Computer Vision and Computer Graphics, with a focus on Animal ReID and Tracking, Hand Tracking, Sign Language Recognition, Simultaneous Localization and Mapping(SLAM).

Previously, I worked as a Computer Vision Research and Development Engineer at the AR/VR company Zappar in London, UK. Before that, I was a Research Fellow at the Centre for Vision, Speech and Signal Processing (CVSSP) at the University of Surrey, where I worked with Prof. Richard Bowden.

I completed my Ph.D. at the National Centre for Computer Animation (NCCA), Bournemouth University, UK, under the supervision of Prof. Xiaosong Yang and Prof. Jianjun Zhang. I obtained both my Master's and Bachelor's degrees in Computer Science from the University of Electronic Science and Technology of China(UESTC).





Job Experience

2023.11 - 2025.11: Senior Computer Vision Engineer, VetVisionAI, Derby, UK.
2021.10 - 2023.10: Computer Vision Research and Development Engineer, Zappar, London, UK.
2019.10 - 2021.10: Research Fellow in Centre for Vision, Speech and Signal Processing, University of Surrey, UK.
2017.10 - 2018.04: Remotely working on SLAM as a Computer Vision Engineer for Occipital, US
2015.06 - 2015.07: Computer Graphics design assistant for Zhiyitech, HangZhou, China.


Education

2015.09 - 2019.09: PhD in Computer Animation, Bournemouth University, UK.
2012.09 - 2015.09: MSC in Digital Multimedia, University of Electronic Science and Technology of China.
2006.09 - 2010.09: BSC in Computer Science, University of Electronic Science and Technology of China.


Skills

Programming Language: C++, Objective-C, Python, Matlab
Developing Platform: Windows, Ubuntu, MacOS, Android, Jetson
Machine Learning Framework: PyTorch, Tensorflow
DevOps: Git, Docker, CI/CD, Azure
Computer Vision: OpenCV
Computer Graphics: Unity, OpenGL, GLSL
GPU Programming: CUDA, Metal


Projects

Title: Animal ReID and Tracking
Author: Tao Jiang
Date: Feb 19, 2025

Title: Ray Tracing
Author: Tao Jiang
Date: Jan 3, 2024

Title: 3D Hand Reconstruction
Author: Tao Jiang
Date: Oct 2, 2023

Title: Hand Segmentation
Author: Tao Jiang
Date: July 28, 2023

Title: Hand Tracking
Author: Tao Jiang
Date: May 04, 2022

Title: Sign Spotting
Author: Tao Jiang, Necati Cihan Camgoz, Richard Bowden
Date: Mar 03, 2021

Title: Human Action Recoginition
Author: Tao Jiang
Date: June 01, 2019

Title: Dynamic Fusion
Author: Tao Jiang, Shuang Liu
Date: December 01, 2018

Title: Inversion-Free As-Similar-As-Possible Deformation
Author: Tao Jiang
Date: November 10, 2017

Title: As-Rigid-As-Possible Surface Modeling
Author: Tao Jiang
Date: October 01, 2016

Publications

Tao Jiang, Camgoz Necati Cihan, Bowden Richard
Looking for the Signs: Identifying Isolated Sign Instances in Continuous Video Footage    
IEEE International Conferene on Automatic Face and Gesture Recognition, 2021.

Tao Jiang, Camgoz Necati Cihan, Bowden Richard
Skeletor: Skeletal Transformers for Robust Body-Pose Estimation      
IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVPRW), 2021

Amit Moryossef, Ioannis Tsochantaridis, Joe Dinn, Necati Cihan Camgoz, Richard Bowden, Tao Jiang, Annette Rios, Mathias Muller, Sarah Ebling
Evaluating the Immediate Applicability of Pose Estimation for Sign Language Recognition    
IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVPRW), 2021

M Wang, Li Wang, Tao Jiang, Nan Xiang, M Wei, X Yang, Taku Komura, J Zhang
Bas-relief modelling from enriched detail and geometry with deep normal transfer    
Neurocomputing, 2020.

Nan Xiang, Ruibin Wang, Tao Jiang, Li Wang, Yanran Li, Xiaosong Yang, Jianjun Zhang
Sketch-based modeling with a differentiable renderer    
Computer Animation and Virtual Worlds, 2020.

Tao Jiang, X Yang, J Zhang, Feng Tian, Shuang Liu, Nan Xiang, Kun Qian
Huber-L1-based non-isometric surface registration      
The Visual Computer, 2019.

Nan Xiang, Li Wang, Tao Jiang, Yanran Li, Xiaosong Yang, Jianjun Zhang
Single-image Mesh Reconstruction and Pose Estimation via Generative Normal Map  
Accepted in International Conference on Computer Animation and Social Agents, 2019.

Simone Barbieri, Tao Jiang, Ben cawthorne, Zhidong Xiao, Xiaosong Yang
3D content creation exploiting 2D character animation      
In ACM SIGGRAPH Posters, pp.50, ACM, 2018.
Tao Jiang, Kun Qian, Shuang Liu, Jing Wang, Xiaosong Yang, Jianjun Zhang
Consistent as-similar-as-possible non-isometric surface registration      
The Visual Computer, 2017.

Zhao Wang, Shuang Liu, Rongqiang Qian, Tao Jiang, X Yang, J Zhang.
Human motion data refinement unitizing structural sparsity and spatial-temporal information    
In 13th International Conference on Signal Processing, pp.975-982, IEEE, 2016.

Kun Qian, Tao Jiang, Meili Wang, Xiaosong Yang, Jianjun Zhang
Energized soft tissue dissection in surgery simulation    
Computer Animation and Virtual Worlds, 27(3-4), pp.280-289, 2016.